The MystiKraft player handbook

What’s taking shape.

Find your first steps, learn the systems, or look up that one thing you forgot. Take the adventure at your own pace.

These are planned designs and playtest proposals. Their presence in the handbook does not mean they are available in game.

Balance and formulas

Planned update

Selected progression model: XP and personal bonuses

The latest crates, progression and prestige proposal replaces the older 90-second schedule and proposed 15% equipment / 25% combined ceilings. The sel…

Planned update

Worked examples: progression time and XP bonuses

At the proposed 100% setting, first mastery targets 24 total reference hours. At 80%, it targets with . At 120%, it targets with about . A instead div…

Planned update

Selected mastery curve and the full prestige journey

The first-cycle curve is now published. The 24-hour all-eight reference scenario is a model, not a measured completion forecast. For current level L a…

Planned update

Planned training: legitimate actions across eight skills

The latest plan calibrates the existing progression controller toward three reference hours per skill. Earlier fixed action-cycle seconds are supersed…

Planned update

Planned activity limits and preserving earned benefits

The latest plan uses the existing progression controller as the single XP authority. It replaces the older proposed shared 1.25-progress-seconds ceili…

Crates and keys

Planned update

Crates: what the latest proposal changes

The latest selected design adds optional building rewards and collectible goals to Survival. Gold, Emerald and Diamond chests use matching account-bou…

Planned update

Keys: calendar, bank limits and retained ownership

Proposed bank targets: . Keys belong to your account, do not expire and cannot be transferred, sold, traded or converted between types. Daily boundari…

Planned update

Gold keys and the one-time welcome reward

manually claim one Gold key after . A minute needs at least one legitimate credited skill action; minutes accumulate across sessions and count once ac…

Planned update

Emerald keys: exchanges and settlement deliveries

Proposed maximum: , from separate routes: • 32 raw copper + 8 raw iron, OR 128 sugar cane + 128 kelp, for one key. • 64 raw copper + 16 raw iron deliv…

Planned update

Diamond keys: selected 500-Lark price and awards

The selected playtest purchase is , at most , subject to the four-key bank target. The existing currency system handles the confirmed payment; this is…

Planned update

Crate rarity odds and what probability means

Proposed fixed percentages, in order : Gold: 70 / 20 / 8 / 1.5 / 0.4 / 0.1 Emerald: 45 / 30 / 17 / 6 / 1.7 / 0.3 Diamond: 20 / 30 / 30 / 15 / 4 / 1 Ea…

Planned update

Building bundles and cosmetic collections

The proposed catalog has four palette bands for each of eight skill themes. Each palette defines two building materials, A and B: • Common: 16 A OR 16…

Planned update

Reward score Q and palette unlocks

The proposed score gently rewards balanced current levels: A = average of the eight levels S = average of their square roots Q = 0.75 × A + 0.25 × S² …

Planned update

Full-mastery choices and saved openings

While , an accepted opening rolls rarity once, then offers three bundles from , chosen uniformly. Pick exactly one bundle. You do not choose rarity an…

Prestige and permanent rewards

Planned update

Optional prestige: what resets and what stays

Proposed prestige unlocks when . There is no Larks/key fee, item sacrifice, deadline or automatic reset. Staying mastered indefinitely is valid. A con…

Planned update

Prestige points and early-XP ranks

Each completed prestige gives . One point buys one rank: • four ranks, . Each replaces the previous total; they do not add to 100%. • three ranks for …

Planned update

Personal vault and safe access

Proposed vault ranks unlock , one prestige point per rank. Rank zero has no vault. This is separate storage from your inventory and Ender Chest; conte…

Planned update

Saved equipment layouts and point reallocation

Layouts remember hotbar, armor and offhand arrangements using items . They do not add storage, fetch from a vault or Ender Chest, create items, restor…

Planned update

Prestige content: circuits and portable workstations

The proposed automatic content schedule is separate from spending points: • optional eight-skill circuit board. Apprentice/Journeyman/Master tiers req…