What’s taking shape.
Find your first steps, learn the systems, or look up that one thing you forgot. Take the adventure at your own pace.
Balance and formulas
Selected progression model: XP and personal bonuses
The latest crates, progression and prestige proposal replaces the older 90-second schedule and proposed 15% equipment / 25% combined ceilings. The sel…
Planned updateWorked examples: progression time and XP bonuses
At the proposed 100% setting, first mastery targets 24 total reference hours. At 80%, it targets with . At 120%, it targets with about . A instead div…
Planned updateSelected mastery curve and the full prestige journey
The first-cycle curve is now published. The 24-hour all-eight reference scenario is a model, not a measured completion forecast. For current level L a…
Planned updatePlanned training: legitimate actions across eight skills
The latest plan calibrates the existing progression controller toward three reference hours per skill. Earlier fixed action-cycle seconds are supersed…
Planned updatePlanned activity limits and preserving earned benefits
The latest plan uses the existing progression controller as the single XP authority. It replaces the older proposed shared 1.25-progress-seconds ceili…
Crates and keys
Crates: what the latest proposal changes
The latest selected design adds optional building rewards and collectible goals to Survival. Gold, Emerald and Diamond chests use matching account-bou…
Planned updateKeys: calendar, bank limits and retained ownership
Proposed bank targets: . Keys belong to your account, do not expire and cannot be transferred, sold, traded or converted between types. Daily boundari…
Planned updateGold keys and the one-time welcome reward
manually claim one Gold key after . A minute needs at least one legitimate credited skill action; minutes accumulate across sessions and count once ac…
Planned updateEmerald keys: exchanges and settlement deliveries
Proposed maximum: , from separate routes: • 32 raw copper + 8 raw iron, OR 128 sugar cane + 128 kelp, for one key. • 64 raw copper + 16 raw iron deliv…
Planned updateDiamond keys: selected 500-Lark price and awards
The selected playtest purchase is , at most , subject to the four-key bank target. The existing currency system handles the confirmed payment; this is…
Planned updateCrate rarity odds and what probability means
Proposed fixed percentages, in order : Gold: 70 / 20 / 8 / 1.5 / 0.4 / 0.1 Emerald: 45 / 30 / 17 / 6 / 1.7 / 0.3 Diamond: 20 / 30 / 30 / 15 / 4 / 1 Ea…
Planned updateBuilding bundles and cosmetic collections
The proposed catalog has four palette bands for each of eight skill themes. Each palette defines two building materials, A and B: • Common: 16 A OR 16…
Planned updateReward score Q and palette unlocks
The proposed score gently rewards balanced current levels: A = average of the eight levels S = average of their square roots Q = 0.75 × A + 0.25 × S² …
Planned updateFull-mastery choices and saved openings
While , an accepted opening rolls rarity once, then offers three bundles from , chosen uniformly. Pick exactly one bundle. You do not choose rarity an…
Prestige and permanent rewards
Optional prestige: what resets and what stays
Proposed prestige unlocks when . There is no Larks/key fee, item sacrifice, deadline or automatic reset. Staying mastered indefinitely is valid. A con…
Planned updatePrestige points and early-XP ranks
Each completed prestige gives . One point buys one rank: • four ranks, . Each replaces the previous total; they do not add to 100%. • three ranks for …
Planned updatePersonal vault and safe access
Proposed vault ranks unlock , one prestige point per rank. Rank zero has no vault. This is separate storage from your inventory and Ender Chest; conte…
Planned updateSaved equipment layouts and point reallocation
Layouts remember hotbar, armor and offhand arrangements using items . They do not add storage, fetch from a vault or Ender Chest, create items, restor…
Planned updatePrestige content: circuits and portable workstations
The proposed automatic content schedule is separate from spending points: • optional eight-skill circuit board. Apprentice/Journeyman/Master tiers req…