How balance changes should be explained
Design direction
A useful balance notice should say:
• What changes, with the old and new rule.
• Why, including the problem we observed and the tradeoff.
• When it takes effect and which activities it affects.
• Examples for newer, intermediate and advanced players.
• What happens to earned progress and accepted work.
• How to report a problem and which evidence helps.
Our direction is to preserve earned progression and agreed job terms while improving future rewards. Any exception needs its own clear explanation before activation.
A proposal, a tested feature and an enabled rule are different states. A successful server test does not prove gameplay feels balanced. We should compare ordinary and optimized play, short and long sessions, beginner and advanced equipment, and access to paid work.
Use #help for questions, #suggestions for ideas and #tickets for sensitive disputes. Describe a specific confusing or unfair result so it can be investigated.