Balance and formulas

How balance changes should be explained

Design direction

A useful balance notice should say:
What changes, with the old and new rule.
Why, including the problem we observed and the tradeoff.
When it takes effect and which activities it affects.
Examples for newer, intermediate and advanced players.
What happens to earned progress and accepted work.
How to report a problem and which evidence helps.

Our direction is to preserve earned progression and agreed job terms while improving future rewards. Any exception needs its own clear explanation before activation.

A proposal, a tested feature and an enabled rule are different states. A successful server test does not prove gameplay feels balanced. We should compare ordinary and optimized play, short and long sessions, beginner and advanced equipment, and access to paid work.

Use #help for questions, #suggestions for ideas and #tickets for sensitive disputes. Describe a specific confusing or unfair result so it can be investigated.