Balance and formulas

Why we balance gameplay

Player guide

We want new and experienced players to make useful progress. Better tools should remain useful, and trade should help people build together.

A formula gives us a clear starting point. It cannot make every activity take the same time or suit every player. Routes, supplies, equipment and goals change the result.

Skill XP measures progress. Gathered items help with builds, food and trade. Crate rewards and trading do not repeat the skill XP from gathering those items.

For balance feedback, describe a repeatable activity and a short play session. Include time spent gathering, traveling and preparing. We use that evidence to improve the rules and explain changes.