Economy and trade

Why jobs should have real funding

Design direction — offers depend on publication and funding

We want players to trade useful goods and services. A customer can pay a supplier to gather materials, saving time for another project. A supplier can be useful before mastery.

Delivery example: a customer offers 400 Larks for 256 oak logs. That is 400 / 256 = 1.5625 Larks per log before any stated fee. This is a teaching example, not a live offer.

The direction is to reserve existing funds for promised work, then exchange eligible goods for payment. Player orders draw from the buyer; server-funded jobs draw from a finite reserve. A daily spending allowance does not itself create more money.

Before acceptance: read item rules, quantity, total pay, fees, deadline and cancellation terms. Check whether already-owned stock is allowed or fresh activity is required. Never infer those terms from the word “job.”

A delivery transfers goods and earns the agreed payment. It should not duplicate gathering XP already earned when the goods were collected. At level 99, supplying goods can remain useful through payment and helping other players.

Starter and fallback work depend on published, funded offers. The handbook does not promise a job will always be available. Audited transactions help accountability; they do not alone prove fair prices or an enjoyable economy.